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Tricky Tracks 2012

Browser game conceived for the Swiss Federal Railways’ (SBB) online portal for young people.

Contribution: Unity 3D/Env/LVL-Design, Graphics, rendering, Concept

A mix of puzzle and arcade game with a simple goal: Get your train to safely to the next station. Using a pinball-like lever, you need to catapult your train safely through the miniature environments without crashing.

Level Package Designs

Various designs for the four regions representing swiss landscapes & their corresponding game levels.

Locomotive and Wagon (SBB C 5/6)

Hero Train Model (3333 Polygons, Normal mapped) Train Wagon Model (316 Polygons)

Lowpoly Deco Models (10-1000 Polygons)

Vehicles, Trees & Props. Building-Sets to create all kinds of buildings in order to decorate the Landscapes.

Tour Des Types 2014

HTML5-mini-games, conceived for Autoscout 24. “What car type are you?” is the slogan.

Contribution: Graphic-designs, Renderings, Sound-Design, Concept

World Previews

Final game world preview visuals

Styleframes

moods & styleframes for the different mini games and their worlds

Game Previews

Final game preview visuals

Characters

first scribbles, concepts, final artwork

Immoscout 24 2012

TV-Commercial for Immoscout24, the largest swiss online real estate platform.

Contribution: Animation, 3D-Rendering, Keying, Tracking, Grading, Cut

Mojo Energy Drink 2013

Web Video for Swiss Energy Drink Brand: Mojo

Contribution: Animation, 3d-rendering, Video

AGV - Aqua Plus 2016

Aargauische Gebäudeversicherung: Building insurance company, teasing their "Aqua Plus" extra plan for maximum protection!

Contribution: Animation, 3D-Rendering

 

 

 

 

Novis - Packaging Renderings 2015

Visuals rendered for the new Blender Series of Novis.

Contribution: 3d-Rendering. Lighting, Composite

Euromillions - Visual 2016

25x 1 MIO EXTRA HOLY S#!T!

Contribution: 3d-Rendering, Composite

  

X-Ray Tram 2015

Conceived for the Lindenhofgruppe, rendered various x-ray characters and props for the masking of an entire city tram.

Contribution: 3d-Rendering, Modeling. Produced by Dominic Beyeler

Raindrop Mod: Factory 2008

The very first visual concepts for a mysterious, surreal, yet dark game called Raindrop. Level and Environment Designs using Valve's Source Engine with the Hammer World Editor (BSP).

Contribution: Worlds, Textures, Lighting, Effects, Videos, Music & more. Additional Models by Robert Max Ramirez

Raindrop Mod: Blocks 2008

The very first visual concepts for a mysterious, surreal, yet dark game called Raindrop. Level and Environment Designs using Valve's Source Engine with the Hammer World Editor (BSP).

Contribution: Worlds, Textures, Lighting, Effects, Videos, Music & more. Additional Models by Robert Max Ramirez

Raindrop Mod: Outland 2008

The very first visual concepts for a mysterious, surreal, yet dark game called Raindrop. Level and Environment Designs using Valve's Source Engine with the Hammer World Editor (BSP).

Contribution: Worlds, Textures, Lighting, Effects, Videos, Music & more. Additional Models by Robert Max Ramirez

SBB: Ticket Shop 2012

Awareness campaign for the Swiss Federal Railways. “Buy your ticket now everywhere.”

Contribution: Character-Design, 3d-Modeling, Rigging, Texturing, Animation, Rendering, Video

Hyper Express 3000 Intro 2016

Little game project. was for the giggles and the research... Release Date: TBD

Contribution: Illustration, Animation, Voice, Sound, Rendering, 3d-Modeling, Rendering, Unity-Development

EWWWB - Clip

short clip teasing the new fiber optics network setup in Berne by EWB (Energy Water Bern), Switzerland. Part of their campaign ewwwb.ch which advertises their new service: super fast symetric bandwith!

Contribution: Concept, Illustration, Animation

EWWWB - Posters 2015

Posters and animation teasing the new fiber optics network setup in Berne by EWB (Energy Water Bern), Switzerland. Part of their campaign ewwwb.ch which advertises their new service: super fast symetric bandwith!

Contribution: Concept, Illustration, Animation

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